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14 Game Reviews w/ Response

All 37 Reviews

Mirror Shined

Professional, sleek, simple, easy. Could spread like wildfire this. Exactly the thing you want from a casual web browser game, and has enough scoreboard features to keep me interested. You did well with this Chaz.

Chaz responds:

Thanks alot for the awesome review and score master Slamdyke :)

Exceptional

Okay, only played up to the beginning of the Fallen Star quest but I can see the work that has gone into this game. I'm amazed. Some niggles with the interface and control system (why do I have to jump from cursor keys to ASD? Why does the battle interface need the mouse when the keyboard would be much better?) but I have to say this is one of the most complete RPGs I have ever seen on the Internet.

You should be proud.

Pseudolonewolf responds:

I probably am going to change the menus in battle to use the keyboard rather than the mouse in later chapters... I mean, it DOES make more sense that way!

Genuinely Enjoyable

Ah. So nice to see a fresh take on Mario...

Well... at least a take on Mario that gives you some better weapons. Very nicely done in my humble opinion, although I think the sprites could have been made bigger to capture the real Mario-style vibe.

Good luck on future sequels. Make them even more like the bastard child of Mario and Quake and they'll be solid gold entries.

Casualty responds:

What an honor! A review by a TSAH collaborator who likes Power Metal!

Well, I could've made the sprites bigger, but the work would've been harder (I am lazy, actually) and this is the size used in the original game, too.

Nice idea for the sequels too, but I think it'll be a LONG LONG time before there's any more sequels to this. If I see more Mario I think I will not resist and smash the screen lol.

Thanks for the great review!

Excellent Style, but demanding graphics

My machine is anything but low tech. 2.6 ghz, P4 with 2GB Ram. And I was still running it on low quality.

Other than that, an excellent defense game. A bit difficult with the menu transitions (too unresponsive), and some obvious preference of graphics over game play, but otherwise worthy of Front Page and a Daily Award for effort and style alone.

dz2001 responds:

Yeah, it is SLOW and It cant be helped, there are simply too many bitmaps on screen :P
And you should not say that it has "obvious preference of graphics over game play" without playing it for a while %)

Swish.

The redone Zelda graphics were nice. There's obviously not a lot here to actually review, but it's a good preview of what you can do.

You've obviously put thought into this engine and can have it do some clever tricks. I'm guessing a full game wouldn't be too far off from the looks of things.

Keep up the good work. Hopefully we'll have a larger game to play with soon.

Henry187 responds:

Thanks for the compliments. A storyline is still needed (along with a lot of other stuff) for a future game, but when it's finished, it'll definitely be posted here.

This mini-game was meant to try and test myself to see just what I could accomplish. Now that I've done that, the next step would be an actual game. =P

Aww... I love it... But damn it's length...

It's possibly one of the coolest ideas for a toy in the universe, but with only four screens I felt a bit... empty inside. If you could make the entire city, man that'd be something to play about with.

The vicious humour and the cute animations of the monkeys compound into one exceptionally cool experience. The interactivity it's given really adds to the effect: I wasn't expecting to electrocute the monkey, and it made me laugh out loud when I zapped the poor thing by accident.

So yeah. Larger area to explore, and this is worthy of every acolade known to Newgrounds

Nocturnal-Devil responds:

thanks. i'll slowly be adding more areas to it. originally i planned a whole city but i haven't gotten that far yet =P

A bit finicky, but good

Yeah. It's a bit tempramental at times to balance the power. But it's all there to make a good game. You can line up a shot whilst the ball's in motion, and that's a major bug.

Great result, and the music's nice. What is it?

Patchco responds:

heh, thanks man. Not sure what the music is called, It's from the SoundLoops in flashkit

Suggestions

For a great example of a driving engine, you should try find Koala Clock's (Simon McClure's) CAR engine. It floats arround somewhere at clockcrewDotCoDotUkForwardslashSubliminal. You should be able to learn something from that.

Anyhow, a suggestion would be to make the car unable to turn when stationary. Last time I checked, cars didn't have a zero degree turning circle.

Let's see this implemented into a decent game now

IWantSomeCookies responds:

Last time I checked, cars didn't have a zero degree turning circle.

hehe. but thats some hard actionscripting to do! xD

Urk. Another One?

It's becomming much, MUCH harder to be original with sound boards. You're going to need to think of a way to be more original with them, rather than just having a list of sounds that you can click on.

It's well constructed for a soundboard however, and the sounds are of a decent quality. Just... try something new.

Ashy-T responds:

Calm down. I dont know if there will be a third. It depends on the reviews and that. More original? All soundboards are the same. You click and listen. Its the content that changes. But, still, ill try and do what you've said. I take all constructive critisizm back to the drawing board with me =)

Amusing

As a game maker myself I understand the problems with the dissapearing spawned enemies. It's a problem a lot of us suffer from.

My guess is the spelling is an intentional joke, so I'll let it slide. And apart from the fact it gets old quickly, it's an amusing diversion and a good display of your skills. Not bad for a first submission.

Work hard on the next one

LordoftheDark responds:

i will, and i quesed i typt to fast, if i have time i'l change it

Sometime animator and actionscripter, and Flash forum barfly. Regular attendee at the UK Meetups. Drives a motorcycle.

Age 38, Male

Flash Developer

Cheltenham, UK

Joined on 6/25/04

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