The game is... a little boring. It's difficult to quite get what's going on and requires you to work out where you want the strongest stack to be after it's jumped around. I managed to win a game because my opponent failed to remember that Flags are the primary victory condition and made a beeline straight for it with three heavy stack units...
It's currently hard to find a game - guess that's because it's UJ, but still, you'd have thought the creator and some friends would have sit in to help the game along. There's also emphasis on signing up to yet-another-system to unlock game features which look like game-breakers if I was up against them without access to them...
There was also a bug where I lost a turn. Guess there was a syncing issue. Otherwise, it's a good tech demo, but a frustrating board game...
Professional, sleek, simple, easy. Could spread like wildfire this. Exactly the thing you want from a casual web browser game, and has enough scoreboard features to keep me interested. You did well with this Chaz.
Thanks alot for the awesome review and score master Slamdyke :)
This Review will be buried soon enough...
To combat the argument about registration, I personally don't care who has my email address. Neither do most people. Every one arguing about the server having thier details so that they can continue to play the game no matter where they are in the world is just looking for any excuse.
Other than the chat system being evil incarnate, the game is a nifty addition. Balanced, fair, annoying when you lose and gratifying when you win. Course, that's just like it was on FFVIII, but meh. There are so few decent multiplayer Flash games out on the Portal at the moment, and hopefully this will start the trend off nicely.
Just a mouse avoider...
But one I enjoyed playing none the less. One I actually got pretty involved in until I realised I was spending my time playing it...
Good game for 27k. Needs a lot of tidying up (the graphics, while I know can't be made much better could still be improved or stylised to hide the lack of substance some more), and some actual thought was put into it (including, suprisingly, the difficulty curve... well done there).
Only an average score because, hey, it's only a Mouse Avoider. But I'm a cynical hasbeen who always votes low anyway. Good luck with the next project.
Okay, only played up to the beginning of the Fallen Star quest but I can see the work that has gone into this game. I'm amazed. Some niggles with the interface and control system (why do I have to jump from cursor keys to ASD? Why does the battle interface need the mouse when the keyboard would be much better?) but I have to say this is one of the most complete RPGs I have ever seen on the Internet.
You should be proud.
I probably am going to change the menus in battle to use the keyboard rather than the mouse in later chapters... I mean, it DOES make more sense that way!
Ah. So nice to see a fresh take on Mario...
Well... at least a take on Mario that gives you some better weapons. Very nicely done in my humble opinion, although I think the sprites could have been made bigger to capture the real Mario-style vibe.
Good luck on future sequels. Make them even more like the bastard child of Mario and Quake and they'll be solid gold entries.
What an honor! A review by a TSAH collaborator who likes Power Metal!
Well, I could've made the sprites bigger, but the work would've been harder (I am lazy, actually) and this is the size used in the original game, too.
Nice idea for the sequels too, but I think it'll be a LONG LONG time before there's any more sequels to this. If I see more Mario I think I will not resist and smash the screen lol.
Thanks for the great review!
Excellent Style, but demanding graphics
My machine is anything but low tech. 2.6 ghz, P4 with 2GB Ram. And I was still running it on low quality.
Other than that, an excellent defense game. A bit difficult with the menu transitions (too unresponsive), and some obvious preference of graphics over game play, but otherwise worthy of Front Page and a Daily Award for effort and style alone.
Yeah, it is SLOW and It cant be helped, there are simply too many bitmaps on screen :P
And you should not say that it has "obvious preference of graphics over game play" without playing it for a while %)
Exceptionally glad I could help
This is probably going to go down in Flash history as the most successful use of that Mode7 style engine. Ever.
Nice and cryptic, although now that I've gone through it twice I can appreciate the clues now. That pictographic language is the most adorable touch I can think of.
Grats you two. Thanks for putting me in the Beta Testing section. I'm putting a Blue Rabbit shirt on order now
My brain feels like it's going to melt having to track those boxes at that speed. Excellent Quick game.
The redone Zelda graphics were nice. There's obviously not a lot here to actually review, but it's a good preview of what you can do.
You've obviously put thought into this engine and can have it do some clever tricks. I'm guessing a full game wouldn't be too far off from the looks of things.
Keep up the good work. Hopefully we'll have a larger game to play with soon.
Thanks for the compliments. A storyline is still needed (along with a lot of other stuff) for a future game, but when it's finished, it'll definitely be posted here.
This mini-game was meant to try and test myself to see just what I could accomplish. Now that I've done that, the next step would be an actual game. =P
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